//
//  TableViewController.swift
//  RX
//
//  Created by iOS开发 on 2019/2/13.
//  Copyright © 2019 iOS开发. All rights reserved.
//

import UIKit
import RxSwift
import Alamofire

class TableViewController: UITableViewController {
    var todoList = [ToDo]()
    
    override func viewDidLoad() {
        super.viewDidLoad()

        // Uncomment the following line to preserve selection between presentations
        // self.clearsSelectionOnViewWillAppear = false

        // Uncomment the following line to display an Edit button in the navigation bar for this view controller.
        // self.navigationItem.rightBarButtonItem = self.editButtonItem
        self.tableView.register(UITableViewCell.classForCoder(), forCellReuseIdentifier: "reuseIdentifier")
        
        

//        Alamofire.request(Router.get(nil).asURLRequest()).responseJSON
//            { (response) in
//            guard response.result.error == nil else{
//                print(response.result.error!)
//                return
//            }
//
//            guard let todos = response.result.value as? [[String : Any]]  else {
//
//                return
//            }
//
//            todos.reversed().forEach {
//                guard let todo = ToDo(json: $0) else{
//                    return
//                }
//                self.todoList.append(todo)
//            }
//
//            DispatchQueue.main.async {
//                self.tableView.reloadData()
//            }
//        }
        
        var todoID : Int?
        let bag = DisposeBag()
        
        Observable.just(todoID)
            .map {
                tid in Router.get(tid)
            }.flatMap {
                route in ToDo.getList(route: route)
            }.subscribe(onNext: { (todos : [[String : Any]]) in
                self.todoList = todos.flatMap{ToDo(json: $0)}
                self.tableView.reloadData()
            }).disposed(by: bag)
        
    }

    // MARK: - Table view data source

    override func numberOfSections(in tableView: UITableView) -> Int {
        // #warning Incomplete implementation, return the number of sections
        return 1
    }

    override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        // #warning Incomplete implementation, return the number of rows
        return self.todoList.count
    }

    
    override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
        let cell = tableView.dequeueReusableCell(withIdentifier: "reuseIdentifier", for: indexPath)

        let title = self.todoList[indexPath.row].title
        
        if self.todoList[indexPath.row].completed {
            cell.textLabel?.textColor = UIColor.red
        } else {
            cell.textLabel?.textColor = UIColor.black
        }
        
        cell.textLabel?.text = title
        return cell
    }
    

    /*
    // Override to support conditional editing of the table view.
    override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
        // Return false if you do not want the specified item to be editable.
        return true
    }
    */

    /*
    // Override to support editing the table view.
    override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCellEditingStyle, forRowAt indexPath: IndexPath) {
        if editingStyle == .delete {
            // Delete the row from the data source
            tableView.deleteRows(at: [indexPath], with: .fade)
        } else if editingStyle == .insert {
            // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
        }    
    }
    */

    /*
    // Override to support rearranging the table view.
    override func tableView(_ tableView: UITableView, moveRowAt fromIndexPath: IndexPath, to: IndexPath) {

    }
    */

    /*
    // Override to support conditional rearranging of the table view.
    override func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool {
        // Return false if you do not want the item to be re-orderable.
        return true
    }
    */

    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
        // Get the new view controller using segue.destination.
        // Pass the selected object to the new view controller.
    }
    */

}
